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Pausing Pylon

Spell

Pausing Pylon

Physical

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Instant castSelf Only

Deploy a Pausing Pylon that will disrupt the natural metabolic processes of players standing nearby, halting the expiration of Khaz Algar Flasks, Phials, and Well Fed effects.

Pausing Pylon

Tooltip

Deploy a Pausing Pylon that will disrupt the natural metabolic processes of players standing nearby, halting the expiration of Khaz Algar Flasks, Phials, and Well Fed effects.

The pylon is extremely fragile and will detonate in the presence of violence.

How it works

Pausing Pylon is built from 3 client effects, applied in this order:

  1. Effect 1 is Area Aura (Raid) (effect type 65). It applies aura type 470. Its base value is -100. Its area radius is 15 yards.
  2. Effect 2 is Area Aura (Raid) (effect type 65). It applies aura type 470. Its base value is -100. Its area radius is 15 yards.
  3. Effect 3 is Area Aura (Raid) (effect type 65). It applies aura type 470. Its base value is -100. Its area radius is 15 yards.

What it does

Pausing Pylon is a spell with an instant cast, no range (it targets the caster) and effects that last 15 min. When cast it applies an aura to the raid in a 15 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration15 min
Effect #1Area Aura (Raid) (65)
Aura type id 470
Value: -100
Misc value: 3601
Radius: 15 yards
Effect #2Area Aura (Raid) (65)
Aura type id 470
Value: -100
Misc value: 3063
Radius: 15 yards
Effect #3Area Aura (Raid) (65)
Aura type id 470
Value: -100
Misc value: 3064
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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