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Pay to Win

Spell

Pay to Win

Physical

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Instant castAnywhere - Unlimited

Damage inflicted increased by 15% for every pile of gold consumed by the Coin-Operated Crowd Pummeler.

Pay to Win

Tooltip

Damage inflicted increased by 15% for every pile of gold consumed by the Coin-Operated Crowd Pummeler.

How it works

Its aura procs every time its trigger condition is met.

Pay to Win is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 15. Its area radius is 50000 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 1. Its area radius is 50000 yards.

What it does

Pay to Win is a spell with an instant cast, an unlimited range and effects that last 1 min. When cast it applies an aura in a 50000 yard radius. It stacks up to 100 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration1 min
Proc chanceAlways
Max stacks100
Effect #1Apply Aura (6)
Aura type id 79
Value: 15
Misc value: 127
Radius: 50000 yards
Effect #2Apply Aura (6)
Aura type id 61
Value: 1
Misc value: 500
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Pay to Win appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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