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Perceptive Chum

Spell

Perceptive Chum

Physical

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Instant castMin Range 12, 15

Throw the catch back into the water to gain 25 Midnight Perception for 30 sec.

Perceptive Chum

Tooltip

Throw the catch back into the water to gain 25 Midnight Perception for 30 sec.

Throwing multiple catches can extend this buff up to 5 min.

How it works

Casting it triggers a 1.5 sec global cooldown.

Perceptive Chum is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 5.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 511. Its base value is 25.

What it does

Perceptive Chum is a spell with an instant cast, a range of 12-15 yards and effects that last 30 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range12-15 yards (Min Range 12, 15)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration30 sec
Effect #1Dummy (3)
Value: 5
Effect #2Apply Aura (6)
Aura type id 511
Value: 25
Misc value: 323

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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