Spell
Perpetual Paralysis
Physical
Paralysis range reduced by 5 yards, but spreads to 3 new enemies when removed.
Tooltip
Paralysis range reduced by 5 yards, but spreads to 3 new enemies when removed.
How it works
Its aura procs every time its trigger condition is met.
Perpetual Paralysis is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -5.
What it does
Perpetual Paralysis is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 3 |
| Effect #2 | Apply Aura (6) Aura type id 107 Value: -5 Misc value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Perpetual Paralysis appears in: 1 pvp talent.
PvP talents
- Windwalker MonkPvP talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 2 to 3 (patch 12.1.5)
Comments
Read player comments on Perpetual Paralysis at Wowhead (opens Wowhead in a new tab)