How it works
Its aura procs every time its trigger condition is met.
Personal Ball and Chain is built from 3 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its base value is 1. Its area radius is 2 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -45.
What it does
Personal Ball and Chain is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it summons a creature in a 2 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Summon (28) Value: 1 Misc value: 179941, 4447 Radius: 2 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -45 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Personal Ball and Chain appears in: 1 spell that casts it.
Spells that cast it
- Personal Ball and ChainTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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