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Personal Ball and Chain

Spell

Personal Ball and Chain

Physical

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Instant castTower 100

Physical spell.

Personal Ball and Chain

How it works

Its aura procs every time its trigger condition is met.

Personal Ball and Chain is built from 3 client effects, applied in this order:

  1. Effect 1 is Summon (effect type 28). Its base value is 1. Its area radius is 2 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -45.

What it does

Personal Ball and Chain is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it summons a creature in a 2 yard radius and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks1
Effect #1Summon (28)
Value: 1
Misc value: 179941, 4447
Radius: 2 yards
Effect #2Apply Aura (6)
Aura type id 4
Effect #3Apply Aura (6)
Aura type id 33
Value: -45

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Personal Ball and Chain appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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