How it works
Phase Blink is built from 7 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 321.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 147.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 60.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 67.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 254.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 278.
What it does
Phase Blink is a spell with an instant cast, no range (it targets the caster) and effects that last 0.5 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 0.5 sec |
| Effect #1 | Apply Aura (6) Aura type id 56 Misc value: 241908 |
| Effect #2 | Apply Aura (6) Aura type id 321 |
| Effect #3 | Apply Aura (6) Aura type id 147 Misc value: 1765 |
| Effect #4 | Apply Aura (6) Aura type id 60 Misc value: 127 |
| Effect #5 | Apply Aura (6) Aura type id 67 |
| Effect #6 | Apply Aura (6) Aura type id 254 |
| Effect #7 | Apply Aura (6) Aura type id 278 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.