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Phase Stabilization

Spell

Phase Stabilization

Physical

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Instant castAnywhere - Unlimited

Become temporarily invisible after using a waygate.

Phase Stabilization

Tooltip

Become temporarily invisible after using a waygate.

How it works

Phase Stabilization is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. Its area radius is 50 yards. It triggers Waygate.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 16. Its base value is 500. Its area radius is 50 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 260. Its area radius is 50 yards.

What it does

Phase Stabilization is a spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it applies an aura in a 50 yard radius. It also casts Waygate.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration10 sec
Effect #1Effect 164
Radius: 50 yards
Trigger spell: Waygate
Effect #2Apply Aura (6)
Aura type id 16
Value: 500
Radius: 50 yards
Effect #3Apply Aura (6)
Aura type id 260
Misc value: 7
Radius: 50 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Phase Stabilization appears in: 2 spells that cast it.

Spells that cast it

  • Waygate (record #1239638)Triggers this spell
  • Waygate (record #1240149)Triggers this spell

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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