Tooltip
Become temporarily invisible after using a waygate.
How it works
Phase Stabilization is built from 3 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. Its area radius is 50 yards. It triggers Waygate.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 16. Its base value is 500. Its area radius is 50 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 260. Its area radius is 50 yards.
What it does
Phase Stabilization is a spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it applies an aura in a 50 yard radius. It also casts Waygate.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Effect 164 Radius: 50 yards Trigger spell: Waygate |
| Effect #2 | Apply Aura (6) Aura type id 16 Value: 500 Radius: 50 yards |
| Effect #3 | Apply Aura (6) Aura type id 260 Misc value: 7 Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Phase Stabilization appears in: 2 spells that cast it.
Spells that cast it
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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