Tooltip
Fires a Piercing Barb at a player, inflicting 400 Nature damage. This damage is divided between the targeted player and all other players struck by the Barb.
How it works
Piercing Barb is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 400.
- Effect 2 is Dummy (effect type 3).
What it does
Piercing Barb is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 400).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 400 |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.