Tooltip
Pillage an enemy target, inflicting Physical damage and stealing random pieces of gear. Causes that enemy to take 20% increased Physical damage for 10 sec.
How it works
Pillage is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. It triggers Knockback Self 5.
- Effect 2 is School Damage (effect type 2). Its base value is 100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 20.
What it does
Pillage is a Physical spell with a 1.5 sec cast, a range of 15 yards and effects that last 10 sec. When cast it deals Physical damage (base value 100) and applies an aura. It also casts Knockback Self 5.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | 1.5 sec |
| Duration | 10 sec |
| Effect #1 | Effect 96 Trigger spell: Knockback Self 5 |
| Effect #2 | School Damage (2) Value: 100 |
| Effect #3 | Apply Aura (6) Aura type id 87 Value: 20 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.