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Plasma Ball

Spell

Plasma Ball

FireArcane

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2 secMedium Range

Builds up a ball of plasma and fires it at a target, dealing 47.581 Spellfire damage.

Plasma Ball

Tooltip

Builds up a ball of plasma and fires it at a target, dealing 47.581 Spellfire damage.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 47.581.

What it does

Plasma Ball is a Fire and Arcane spell with a 2 sec cast and a range of 30 yards. When cast it deals Fire and Arcane damage (base value 47.581).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire, Arcane
Range30 yards (Medium Range)
Cast time2 sec
Effect #1School Damage (2)
Value: 47.581

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Plasma Ball appears in: 1 boss encounter.

Boss encounters

  • Mimiron in Ulduar
    Journal section: Stage Three: Aerial Command Unit > Aerial Command Unit; Stage Four: V0-L7R-0N
    Encounter creatures: MimironRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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