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Plasma Discharge

Spell

Plasma Discharge

Nature

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Instant castThree Hundred Yards

Taloc's blood magic causes his enemies' plasma to burst forth from within, inflicting 30 Shadow damage and creating a every 2 sec for 4 sec.

Plasma Discharge

Tooltip

Taloc's blood magic causes his enemies' plasma to burst forth from within, inflicting 30 Shadow damage and creating a every 2 sec for 4 sec.

How it works

Plasma Discharge is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 2 times over the full 4 sec. It triggers Plasma Discharge.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Plasma Discharge is a Nature spell with an instant cast, a range of 300 yards and effects that last 4 sec. When cast it applies an aura every 2 sec and applies an aura. It also casts Plasma Discharge (record #270449).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration4 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Plasma Discharge
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 945, 7

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Plasma Discharge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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