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Plasma Orb

Spell

Plasma Orb

Nature

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Instant castAnywhere - Unlimited

Touching an orb inflicts 15 Nature damage, and knocks the player back.

Plasma Orb

Tooltip

Touching an orb inflicts 15 Nature damage, and knocks the player back.

How it works

Plasma Orb is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 100.

What it does

Plasma Orb is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 15) and has a Knock Back effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 15
Effect #2Knock Back (98)
Value: 100
Misc value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Plasma Orb appears in: 1 boss encounter.

Boss encounters

  • King Mechagon in Operation: Mechagon
    Journal section: Stage Two: Omega Buster; Stage One: Aerial Unit R-21/X
    Encounter creatures: King MechagonDungeon boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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