Tooltip
Deals Nature damage and poisons the target for Nature damage every 4 sec.
How it works
Its aura procs every time its trigger condition is met.
Poison Spray is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 300. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 10 per tick. Its area radius is 20 yards. It ticks every 4 sec, 5 times over the full 20 sec (50 base in total).
What it does
Poison Spray is a Nature spell with a 2 sec cast, a range of 10 yards and effects that last 20 sec. When cast it deals a percentage of weapon damage (base value 300) in a 20 yard radius and applies an aura in a 20 yard radius every 4 sec. It stacks up to 9 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 9 |
| Effect #1 | Weapon % Damage (31) Value: 300 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 10 Radius: 20 yards Period: every 4 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.