Spell
Potential Energy
Physical
Your next cast of Tiger Palm or Vivify triggers a Harmonic Surge, dealing Nature damage to your target and to other nearby enemies, and healing to up to 5 injured allies.
Tooltip
Your next cast of Tiger Palm or Vivify triggers a Harmonic Surge, dealing Nature damage to your target and to other nearby enemies, and healing to up to 5 injured allies. Damage and healing increased per charge of Potential Energy.
How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 0.5 sec.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
What it does
Potential Energy is a spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura. It stacks up to 6 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Proc cooldown | 0.5 sec |
| Max stacks | 6 |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.