Tooltip
Chance on melee attack to gain 10 Energy or 5 Rage.
How it works
Its aura procs every time its trigger condition is met.
Power of the Sun King is built from 2 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 10. It scales with 1 times spell power.
- Effect 2 is Energize (effect type 30). Its base value is 50. It scales with 1 times spell power.
What it does
Power of the Sun King is a Physical spell with an instant cast and no range (it targets the caster). When cast it restores a resource (base value 10) and restores a resource (base value 50).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Energize (30) Value: 10 Spell power coefficient: 1 Misc value: 3 |
| Effect #2 | Energize (30) Value: 50 Spell power coefficient: 1 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Rod of the Sun KingChance on Hit
- Rod of the Sun KingChance on Hit
Comments
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