How it works
Its aura procs every time its trigger condition is met.
Prepared Time is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 5 sec.
What it does
Prepared Time is an Arcane spell with an instant cast and a range of 40 yards. When cast it applies an aura and applies an aura every 5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Frostfire Legguards of PreparationOn Equip
- Hood of Surging TimeOn Equip
Used by
Where is this spell used?
Prepared Time appears in: 1 spell that casts it and 2 items (listed under Provided by).
Spells that cast it
- Prepared TimeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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