Spell
Primacy
Arcane
For each healing over time effect from Verdant Embrace, gain 3% haste, up to 9%.
Tooltip
For each healing over time effect from Verdant Embrace, gain 3% haste, up to 9%.
How it works
Primacy is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 9.
What it does
Primacy is an Arcane spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 3 |
| Effect #2 | Effect 0 Value: 9 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Primacy appears in: 1 talent.
Talents
- Primacy for Evoker (Devastation, Preservation, Augmentation)
Hero talent tree: ChronowardenTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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