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Primal Blizzard

Spell

Primal Blizzard

Frost

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Instant castThree Hundred Yards

At 100 energy, Kadros channels a freezing storm for 10 sec, causing each player to inflict 8 Frost damage every 1 sec.

Primal Blizzard

Tooltip

At 100 energy, Kadros channels a freezing storm for 10 sec, causing each player to inflict 8 Frost damage every 1 sec. to all players, additionally increasing Frost damage by 10% and reducing Fire damage taken by 10% for 15 sec. dispels this effect.

At 10 stacks, players are trapped in a.

How it works

Its aura procs every time its trigger condition is met.

Primal Blizzard is built from 4 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 8. Its area radius is 3 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its area radius is 3 yards. It ticks every 1 sec, 15 times over the full 15 sec.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -10. Its area radius is 3 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 10. Its area radius is 3 yards.

What it does

Primal Blizzard is a Frost spell with an instant cast, a range of 300 yards and effects that last 15 sec. When cast it deals Frost damage (base value 8) in a 3 yard radius, applies an aura in a 3 yard radius every 1 sec and applies an aura in a 3 yard radius. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration15 sec
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Value: 8
Radius: 3 yards
Effect #2Apply Aura (6)
Aura type id 226
Radius: 3 yards
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 87
Value: -10
Misc value: 4
Radius: 3 yards
Effect #4Apply Aura (6)
Aura type id 87
Value: 10
Misc value: 16
Radius: 3 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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