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Primal Convocation

Spell

Primal Convocation

Nature

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Instant castSelf Only

Ritual convocation empowers one member of the council at a time, transferring periodically throughout the fight.

Primal Convocation

Tooltip

Ritual convocation empowers one member of the council at a time, transferring periodically throughout the fight.

While empowered, the council member is able to passively cast their convocation effects.

How it works

Primal Convocation is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 10 sec. It triggers Quaking Convocation.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20.

What it does

Primal Convocation is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 10 sec and applies an aura. It also casts Quaking Convocation.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 23
Period: every 10 sec
Trigger spell: Quaking Convocation
Effect #2Apply Aura (6)
Aura type id 61
Value: 20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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