Tooltip
Ritual convocation empowers one member of the council at a time, transferring periodically throughout the fight.
While empowered, the council member is able to passively cast their convocation effects.
How it works
Primal Convocation is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 10 sec. It triggers Quaking Convocation.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20.
What it does
Primal Convocation is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 10 sec and applies an aura. It also casts Quaking Convocation.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 10 sec Trigger spell: Quaking Convocation |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.