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Prismatic Barrier

Spell

Prismatic Barrier

Arcane

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Mage

Instant castSelf Only

Shields you with an arcane force, absorbing damage and reducing magic damage taken by 15% for 1 min.

Prismatic Barrier

Tooltip

Shields you with an arcane force, absorbing damage and reducing magic damage taken by 15% for 1 min.

The duration of harmful Magic effects against you is reduced by 25%.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Prismatic Barrier is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its area radius is 40 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20. Its area radius is 40 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -15. Its area radius is 40 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 245. Its base value is -25. Its area radius is 40 yards.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 286. Its area radius is 40 yards.

What it does

Prismatic Barrier is an Arcane spell with an instant cast, no range (it targets the caster) and effects that last 1 min. When cast it applies an aura in a 40 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
Duration1 min
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 69
Misc value: 127
Radius: 40 yards
Effect #2Apply Aura (6)
Aura type id 4
Value: 20
Misc value: 127
Radius: 40 yards
Effect #3Apply Aura (6)
Aura type id 87
Value: -15
Misc value: 126
Radius: 40 yards
Effect #4Apply Aura (6)
Aura type id 245
Value: -25
Misc value: 1
Radius: 40 yards
Effect #5Apply Aura (6)
Aura type id 286
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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