Tooltip
A burst of non-compatible toxins erupts, inflicting 35 Plague damage to players and knocking them away.
How it works
Protovenom Eruption is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 10 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 10 yards.
What it does
Protovenom Eruption is a Nature and Shadow spell with an instant cast and a range of 300 yards. When cast it deals Nature and Shadow damage (base value 35) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 35 Radius: 10 yards |
| Effect #2 | Effect 144 Value: 100 Misc value: 225 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Protovenom Eruption appears in: 1 boss encounter.
Boss encounters
- Entombed Sentinels in The Venomous Abyss
Journal section: Vashnik the Malignant > Shifting Protovenom
Encounter creatures: Blood of Ula'tek, Breath of Ula'tekRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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