Tooltip
Puncturing attack, inflicting Physical damage and reducing armor by 10% for 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Puncture Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -10.
- Effect 2 is School Damage (effect type 2). Its base value is 150.
What it does
Puncture Armor is a Physical spell with a 1 sec cast, a range of 5 yards and effects that last 10 sec. When cast it applies an aura and deals Physical damage (base value 150).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 1 sec |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 101 Value: -10 Misc value: 1 |
| Effect #2 | School Damage (2) Value: 150 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.