Tooltip
Volatile earthen energy inflicts 9 Nature damage every 0.5 sec to players within it.
How it works
Punctured Ground is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 9 per tick. It ticks every 0.5 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Punctured Ground is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 9 Period: every 0.5 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1764, 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Punctured Ground appears in: 1 boss encounter.
Boss encounters
- Iridikron the Stonescaled in Dawn of the Infinite
Journal section: Earthsurge > Rending Earthspikes
Encounter creatures: Iridikron, Stone CreationDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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