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Purging Lightning

Spell

Purging Lightning

Nature

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Instant castThree Hundred Yards

The Plexus Sentinel continuously channels arcane lightning through its chassis, inflicting 1.5 Arcane damage to all players with each cast.

Purging Lightning

Tooltip

The Plexus Sentinel continuously channels arcane lightning through its chassis, inflicting 1.5 Arcane damage to all players with each cast. Each cast empowers the chassis, increasing damage of subsequent casts by 25%. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Purging Lightning is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 1.5. It applies the infected mechanic. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 276. Its base value is 25.

What it does

Purging Lightning is a Nature spell with an instant cast, a range of 300 yards and effects that last 10 sec. When cast it deals Nature damage (base value 1.5) with the infected mechanic in a 300 yard radius and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration10 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 1.5
Mechanic: Infected
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 276
Value: 25
Misc value: 34

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Purging Lightning appears in: 1 boss encounter and 3 spells that cast it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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