How it works
It does not trigger the global cooldown, so it can be used between other casts.
Push Loot [DNT] is built from 2 client effects, applied in this order:
- Effect 1 is effect type 189, which the datamine does not name.
- Effect 2 is Quest Complete (effect type 16).
What it does
Push Loot [DNT] is a spell with an instant cast, no range (it targets the caster) and a 5 sec cooldown. When cast it has a Quest Complete effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Effect 189 Misc value: 132838, 436 |
| Effect #2 | Quest Complete (16) Misc value: 96527 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Push Loot [DNT] appears in: 1 spell that casts it.
Spells that cast it
- Runestone Credit [DNT]Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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