Tooltip
While not held by a player, the surges with overwhelming light, inflicting increasing Holy damage to all players every 1 sec.
How it works
Radiance is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 1.
What it does
Radiance is a Holy spell with an instant cast and an unlimited range. When cast it deals Holy damage (base value 12) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 12 Radius: 300 yards |
| Effect #2 | Dummy (3) Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Radiance appears in: 1 boss encounter.
Boss encounters
- Midnight Falls in March on Quel'Danas
Journal section: Stage Three: Midnight Falls > Dawn Crystal; Stage One: Final Tolls > Safeguard Prism > Disintegration > Dawn Crystal; Stage One: Final Tolls > Termination Prism > Disintegration > Dawn Crystal; Intermission: Total Eclipse > Dawn Crystal
Encounter creatures: L'ura, Midnight Crystal, Dusk Crystal, Dawn CrystalRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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