Tooltip
Conjures forth a rain of water, inflicting Frost damage to an area upon impact.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Rain Dance is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Rain Dance.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Rain Dance.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Rain Dance.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Rain Dance.
What it does
Rain Dance is a Frost spell with a 3 sec cast, a range of 40 yards, a 3 sec cooldown and effects that last 10 sec. When cast it applies an aura every 1 sec. It also casts Rain Dance (record #1264317) and Rain Dance (record #1264316).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 3 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Rain Dance |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Rain Dance |
| Effect #3 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Rain Dance |
| Effect #4 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Rain Dance |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.