Tooltip
Attacks random targets.
How it works
Rampaging is built from 4 client effects, applied in this order:
- Effect 1 is Spawn (effect type 46).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -5.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -100.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 290. Its base value is -100.
What it does
Rampaging is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it has a Spawn effect and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Spawn (46) |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: -5 Misc value: 2 |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: -100 Misc value: 7 |
| Effect #4 | Apply Aura (6) Aura type id 290 Value: -100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rampaging appears in: 1 boss encounter.
Boss encounters
- King Gobbamak in Operation: Mechagon
Journal section: King Gobbamak > Get 'Em! > Scrapbone Grunter
Encounter creatures: King Gobbamak, Scrapbone Scavenger, Stolen Shock Coil, Stolen Scrap BotDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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