Tooltip
Devmorta stomps the ground, surging 15 Nature damage to all players, knocking them back and creating rampant growth at the stomp location which heals allies.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Rampant Growth is built from 3 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179). Its base value is 150. Its area radius is 50 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 15. Its area radius is 100 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 150. Its area radius is 100 yards.
What it does
Rampant Growth is a Nature spell with a 1 sec cast, a range of 100 yards, a 5 sec cooldown and effects that last 15 sec. When cast it has a Create Area Effect effect in a 50 yard radius, deals Nature damage (base value 15) in a 100 yard radius and has a Knock Back effect in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Effect #1 | Create Area Effect (179) Value: 150 Misc value: 21431 Radius: 50 yards |
| Effect #2 | School Damage (2) Value: 15 Radius: 100 yards |
| Effect #3 | Knock Back (98) Value: 150 Misc value: 200 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.