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Rapid Infection

Spell

Rapid Infection

Nature

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Instant castSelf Only

On death the slime melts into a pool that increases haste by 25% and inflicts 7 Nature damage every 2 sec to players within.

Rapid Infection

Tooltip

On death the slime melts into a pool that increases haste by 25% and inflicts 7 Nature damage every 2 sec to players within.

How it works

Rapid Infection is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 25.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7 per tick. It ticks every 2 sec, 150 times over the full 5 min (1050 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Rapid Infection is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 5 min. When cast it applies an aura and applies an aura every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration5 min
Effect #1Apply Aura (6)
Aura type id 193
Value: 25
Effect #2Apply Aura (6)
Aura type id 3
Value: 7
Period: every 2 sec
Effect #3Apply Aura (6)
Aura type id 260
Misc value: 1630, 7

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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