Tooltip
On death the slime melts into a pool that increases haste by 25% and inflicts 7 Nature damage every 2 sec to players within.
How it works
Rapid Infection is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 25.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7 per tick. It ticks every 2 sec, 150 times over the full 5 min (1050 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Rapid Infection is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 5 min. When cast it applies an aura and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 5 min |
| Effect #1 | Apply Aura (6) Aura type id 193 Value: 25 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 7 Period: every 2 sec |
| Effect #3 | Apply Aura (6) Aura type id 260 Misc value: 1630, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.