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Ravenous Frenzy

Spell

Ravenous Frenzy

Shadow

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Druid

Instant cast180 sec cooldownSelf Only

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Eldarias+32via Wowhead (opens the original comment in a new tab)

This spell is quite complex about when it considers you as being idle. Simply moving or auto-attacking does not prevent the backfire. I have done extensive testing of this spell to track the idle duration with a WeakAura, and this is what I have found:

Valid as of Beta build 9.0.1.35755

You are not considered "idle" when any of the following are true:


  • You are casting or channeling and for 1.5 seconds3 after the cast completes or is interrupted.

  • You have successfully cast a spell in the last 1.5 seconds3. (This includes non-GCD spells)

  • Your GCD has ended in the last ~1.67 seconds.1

  • You are affected by certain loss of control effects.2

Note that spells that are off of the GCD (like Barkskin) do not give you another stack of the buff, but they do prolong your idle timer by 1.5s.

If this all sounds too complicated to keep track of on the fly, I agree with you, and that's why I made this WeakAura that tracks your idle timer: https://wago.io/65fcz54Ky

1 For some reason, in addition to the time it takes for your GCD to end, you get an extra ~170ms after using an instant cast GCD spell before RF backfires. This means that after you cast an instant cast, GCD spell you have around 3 seconds (GCD + 1.5s + 0.17s) until the backfire will occur.
2 Valid loss of control types include CHARM, CONFUSE, FEAR, and STUN. Notably, POSSESS effects (like [spell=605]) do not prevent you from being considered idle, nor do SILENCE effects.
3 Beta build 36165 changed the idle duration shown on the tooltip from 1.5s to 2s, but the actual duration wasn't changed. I guess they were just rounding ¯\_(ツ)_/¯

3
Kendrubbin+12via Wowhead (opens the original comment in a new tab)

For all the upsides this might bring, having to nonstop cast as Feral for 20 seconds straight is ridiculous if you get unlucky with clearcasting and energy. This would mean I'd need to burn Ironbark and such just to not get punished?

Why take this over Convoke or Adaptive?

Read all 15 on Wowhead ↗

Ravenous Frenzy

Tooltip

For 20 sec, Druid spells you cast increase your damage and healing by 2%, and haste by 1%, stacking.

If you spend 2 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending.

Spell facts

SchoolShadow
Cast timeInstant
Duration20 sec
Cooldown180 sec
EffectApply Aura
ClassDruid
RangeSelf Only
Taught byVenthyr
Spell ID323546

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Cooldown3 min
Global cooldownNone
Duration20 sec
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 108
Value: 2
Effect #2Apply Aura (6)
Aura type id 108
Value: 2
Misc value: 22
Effect #3Apply Aura (6)
Aura type id 226
Value: 1
Period: every 0.1 sec
Effect #4Apply Aura (6)
Aura type id 193
Value: 1
Effect #5Apply Aura (6)
Aura type id 290
Effect #6Apply Aura (6)
Aura type id 108
Value: 1
Radius: 100 yards
Effect #7Apply Aura (6)
Aura type id 108
Value: 1
Misc value: 22
Radius: 100 yards
Effect #8Apply Aura (6)
Aura type id 193
Value: 1
Radius: 100 yards
Effect #9Apply Aura (6)
Aura type id 4
Value: 20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

More Venthyr spells

Related

Community notes from Wowhead · 15 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 15 on Wowhead.