Tooltip
Rav'i stomps impatiently, sending a quake through the temple that inflicts 15 Nature damage to all enemies and breaks several stalactites from the ceiling. Each stalactite inflicts 33 Nature damage to enemies of the impact and stuns players caught in the impact for 2 sec.
Flying Twinfangs are skewered by the falling rocks, dropping into Rav'i's pit.
How it works
Ravenous Stomp is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 100 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Ravenous Stomp.
- Effect 3 is Trigger Spell (effect type 64). It triggers Ravenous Stomp.
- Effect 4 is Trigger Spell (effect type 64). It triggers Ravenous Stomp.
What it does
Ravenous Stomp is a Nature spell with a 3 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 15) in a 100 yard radius. It also casts Ravenous Stomp (record #1310413).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 3 sec |
| Effect #1 | School Damage (2) Value: 15 Misc value: 274462, 300 Radius: 100 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Ravenous Stomp |
| Effect #3 | Trigger Spell (64) Misc value: 1000 Trigger spell: Ravenous Stomp |
| Effect #4 | Trigger Spell (64) Misc value: 2000 Trigger spell: Ravenous Stomp |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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