Spell
Reactive Warding
Physical
When refreshing Earth Shield, your target is healed for (273.3% of Spell Power) for each stack of Earth Shield they are missing.
Tooltip
When refreshing Earth Shield, your target is healed for (273.3% of Spell Power) for each stack of Earth Shield they are missing.
When refreshing Water Shield, you are refunded for each stack of Water Shield missing.
Additionally, Earth Shield and Water Shield can consume charges 1.1 sec faster.
How it works
Reactive Warding is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -1000.
What it does
Reactive Warding is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 107 Value: -1000 Misc value: 38 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Reactive Warding appears in: 4 talents.
Talents
- Reactive Warding for Shaman (Elemental, Enhancement, Restoration)Talent
- Reactive Warding for Shaman (Elemental, Enhancement, Restoration) (definition #132076)Talent
- Reactive Warding for Shaman (Elemental, Enhancement, Restoration) (definition #141357)Talent
- Reactive Warding (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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