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Reactive Warding

Spell

Reactive Warding

Physical

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Shaman

Instant castSelf Only

When refreshing Earth Shield, your target is healed for (273.3% of Spell Power) for each stack of Earth Shield they are missing.

Reactive Warding

Tooltip

When refreshing Earth Shield, your target is healed for (273.3% of Spell Power) for each stack of Earth Shield they are missing.

When refreshing Water Shield, you are refunded for each stack of Water Shield missing.

Additionally, Earth Shield and Water Shield can consume charges 1.1 sec faster.

How it works

Reactive Warding is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -1000.

What it does

Reactive Warding is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 1
Effect #2Apply Aura (6)
Aura type id 107
Value: -1000
Misc value: 38

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Reactive Warding appears in: 4 talents.

Talents

  • Reactive Warding for Shaman (Elemental, Enhancement, Restoration)Talent
  • Reactive Warding for Shaman (Elemental, Enhancement, Restoration) (definition #132076)Talent
  • Reactive Warding for Shaman (Elemental, Enhancement, Restoration) (definition #141357)Talent
  • Reactive Warding (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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