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Recharge

Spell

Recharge

Physical

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Instant cast30 sec cooldownExtended Range

Heal yourself for 20% of your maximum health.

Recharge

Tooltip

Heal yourself for 20% of your maximum health.

How it works

Each cast of Recharge costs 20 Energy. It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is effect type 136, which the datamine does not name. Its base value is 20.

What it does

Recharge is a spell with an instant cast, a range of 50 yards and a 30 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost20 Energy
Range50 yards (Extended Range)
Cast timeInstant
Cooldown30 sec
Global cooldownNone
Effect #1Effect 136
Value: 20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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