Tooltip
Heal yourself for 20% of your maximum health.
How it works
Each cast of Recharge costs 20 Energy. It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 20.
What it does
Recharge is a spell with an instant cast, a range of 50 yards and a 30 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Energy |
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| Effect #1 | Effect 136 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.