How it works
Reclaiming Soul is built from 8 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 25 yards.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Soulless.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Reclaiming Soul.
- Effect 4 is effect type 164, which the datamine does not name. It triggers Phase Shift.
- Effect 5 is effect type 164, which the datamine does not name. It triggers Phase Shift.
- Effect 6 is effect type 164, which the datamine does not name. It triggers Phase Shift.
- Effect 7 is effect type 164, which the datamine does not name. It triggers Phase Shift.
- Effect 8 is effect type 164, which the datamine does not name. It triggers Phase Shift.
What it does
Reclaiming Soul is a spell with a 1 sec cast and a range of 100 yards. It also casts Soulless, Reclaiming Soul (record #154921), Phase Shift and Phase Shift.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 1 sec |
| Effect #1 | Dummy (3) Radius: 25 yards |
| Effect #2 | Effect 164 Trigger spell: Soulless |
| Effect #3 | Effect 164 Trigger spell: Reclaiming Soul |
| Effect #4 | Effect 164 Trigger spell: Phase Shift |
| Effect #5 | Effect 164 Trigger spell: Phase Shift |
| Effect #6 | Effect 164 Trigger spell: Phase Shift |
| Effect #7 | Effect 164 Trigger spell: Phase Shift |
| Effect #8 | Effect 164 Trigger spell: Phase Shift |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.