Tooltip
Leap through the air and slam down on all enemies within 8 yards of the target area, causing 147% weapon damage.
How it works
Casting it triggers a 1.5 sec global cooldown.
Redemptor is built from 2 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42). Its area radius is 1 yards. It triggers Consecration.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 77. It applies the snared mechanic.
What it does
Redemptor is a spell with an instant cast, a range of 30 yards, a 15 sec cooldown and effects that last 0.1 sec. When cast it makes the caster jump to a location up to 1 yards and applies an aura with the snared mechanic. It also casts Consecration.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 0.1 sec |
| Effect #1 | Jump to Destination (42) Misc value: 50, 10000 Radius: 1 yards Trigger spell: Consecration |
| Effect #2 | Apply Aura (6) Aura type id 77 Misc value: 7 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.