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Regenerative Coral

Spell

Regenerative Coral

Nature

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Instant castFive Hundred Yards

When a Coral Growth is shattered by several pieces of coral fly into the air and impact after 5 sec, inflicting 20 Nature damage to anyone within 4 yards of the impact.

Regenerative Coral

Tooltip

When a Coral Growth is shattered by several pieces of coral fly into the air and impact after 5 sec, inflicting 20 Nature damage to anyone within 4 yards of the impact.

If any of the shattered pieces are not intercepted by players, a new Coral Growth appears at that location.

How it works

Regenerative Coral is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 4 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 125. Its area radius is 4 yards.

What it does

Regenerative Coral is a Nature spell with an instant cast and a range of 500 yards. When cast it deals Nature damage (base value 20) in a 4 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range500 yards (Five Hundred Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 20
Radius: 4 yards
Effect #2Effect 144
Value: 125
Misc value: 100
Radius: 4 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Regenerative Coral appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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