Tooltip
When a Coral Growth is shattered by several pieces of coral fly into the air and impact after 5 sec, inflicting 20 Nature damage to anyone within 4 yards of the impact.
If any of the shattered pieces are not intercepted by players, a new Coral Growth appears at that location.
How it works
Regenerative Coral is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 4 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 125. Its area radius is 4 yards.
What it does
Regenerative Coral is a Nature spell with an instant cast and a range of 500 yards. When cast it deals Nature damage (base value 20) in a 4 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 20 Radius: 4 yards |
| Effect #2 | Effect 144 Value: 125 Misc value: 100 Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Regenerative Coral appears in: 1 spell that casts it.
Spells that cast it
- Regenerative CoralTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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