Spell
Regenerative Heartwood
Nature
Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.
Tooltip
Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.
How it works
Its aura procs every time its trigger condition is met.
Regenerative Heartwood is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 75.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 4000.
What it does
Regenerative Heartwood is a Nature spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 75 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 107 Value: 4000 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Regenerative Heartwood appears in: 1 talent.
Talents
- Regenerative Heartwood for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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