Tooltip
Upon reaching 50% health or full energy Dragonfire Golems become, preventing crowd control effects.
How it works
Reinforced Defenses is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 468. Its base value is 50. It triggers Reinforced.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 396. Its base value is 100. It triggers Reinforced.
What it does
Reinforced Defenses is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Reinforced.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 468 Value: 50 Misc value: 1 Trigger spell: Reinforced |
| Effect #2 | Apply Aura (6) Aura type id 396 Value: 100 Misc value: 3 Trigger spell: Reinforced |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Reinforced Defenses appears in: 1 boss encounter.
Boss encounters
- The Vigilant Steward, Zskarn in Aberrus, the Shadowed Crucible
Journal section: Animate Golems
Encounter creatures: Zskarn, Dragonfire GolemRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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