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Reinforcing Ward

Spell

Reinforcing Ward

Nature

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Instant castSelf Only

Periodically removes negative effects.

Reinforcing Ward

Tooltip

Periodically removes negative effects.

How it works

Reinforcing Ward is built from 4 client effects, applied in this order:

  1. Effect 1 is Dispel (effect type 38). Its base value is 100.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Slicing Blast.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Hindering Cleave.
  4. Effect 4 is effect type 164, which the datamine does not name. It triggers Necrotic Wound.

What it does

Reinforcing Ward is a Nature spell with an instant cast and no range (it targets the caster). When cast it dispels effects. It also casts Slicing Blast, Hindering Cleave and Necrotic Wound.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1Dispel (38)
Value: 100
Misc value: -1
Effect #2Effect 164
Trigger spell: Slicing Blast
Effect #3Effect 164
Trigger spell: Hindering Cleave
Effect #4Effect 164
Trigger spell: Necrotic Wound

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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