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Remedy

Spell

Remedy

Nature

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Instant castSelf Only

Heals the caster for 17.9246 health and generates 6.66667 mana per second.

Remedy

Tooltip

Heals the caster for 17.9246 health and generates 6.66667 mana per second. The amount healed by this effect increases by 17.9246 per second. Lasts 10 sec.

How it works

Casting it triggers a 1 sec global cooldown. Its dispel type is client id 1.

Remedy is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 17.9246 per tick. It ticks every 1 sec, 10 times over the full 10 sec (179.25 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 6.6667 per tick. It ticks every 1 sec, 10 times over the full 10 sec (66.67 base in total).

What it does

Remedy is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Duration10 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 8
Value: 17.9246
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 24
Value: 6.6667
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.