How it works
Remove Masquerade is built from 3 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. It triggers Masquerade.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Enchanted Party Mask.
- Effect 3 is Threat (effect type 63). Its base value is 1000.
What it does
Remove Masquerade is a spell with an instant cast and a range of 40 yards. When cast it changes threat. It also casts Masquerade and Enchanted Party Mask.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| Range | 40 yards (Long Range) |
|---|---|
| Cast time | Instant |
| Effect #1 | Effect 164 Trigger spell: Masquerade |
| Effect #2 | Effect 164 Trigger spell: Enchanted Party Mask |
| Effect #3 | Threat (63) Value: 1000 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.