Tooltip
Swipes the area in front of the caster, instantly inflicting Physical damage with additional Physical damage every 2 sec. for 8 sec stacking up to 3 times.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Rend Flesh is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 20 per tick. It applies the bleeding mechanic. Its area radius is 5 yards. It ticks every 2 sec, 4 times over the full 8 sec (80 base in total).
What it does
Rend Flesh is a Physical spell with an instant cast, a range of 5 yards, a 2 sec cooldown and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 100) in a 5 yard radius and applies an aura with the bleeding mechanic in a 5 yard radius every 2 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Weapon % Damage (31) Value: 100 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 20 Mechanic: Bleeding Radius: 5 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.