Tooltip
Neldris charges between several players, inflicting 50 Physical damage to anyone in her path, knocking them back, and causing them to bleed for 5 Physical damage every 1 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Rending Charge is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 50.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 15 times over the full 15 sec (75 base in total).
- Effect 3 is Knock Back (effect type 98). Its base value is 60.
What it does
Rending Charge is a Physical spell with an instant cast, a range of 300 yards and effects that last 15 sec. When cast it deals Physical damage (base value 50), applies an aura with the bleeding mechanic every 1 sec and has a Knock Back effect. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 50 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 5 Mechanic: Bleeding Period: every 1 sec |
| Effect #3 | Knock Back (98) Value: 60 Misc value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.