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Rending Howl

Spell

Rending Howl

Physical

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2 secSelf Only

Releases a vicious howl, inflicting Physical damage and causing enemies to bleed for additional Physical damage every 2 sec for 8 sec.

Rending Howl

Tooltip

Releases a vicious howl, inflicting Physical damage and causing enemies to bleed for additional Physical damage every 2 sec for 8 sec.

How it works

Rending Howl is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 600. Its area radius is 60 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 100 per tick. Its area radius is 60 yards. It ticks every 2 sec, 4 times over the full 8 sec (400 base in total).

What it does

Rending Howl is a Physical spell with a 2 sec cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Physical damage (base value 600) in a 60 yard radius and applies an aura in a 60 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Duration8 sec
Effect #1School Damage (2)
Value: 600
Radius: 60 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 100
Radius: 60 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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