How it works
Reset Faction Change is built from 2 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. It triggers See Quest Invis 11.
- Effect 2 is effect type 164, which the datamine does not name. It triggers See Quest Invis 10.
What it does
Reset Faction Change is a spell with an instant cast and an unlimited range. It also casts See Quest Invis 11 and See Quest Invis 10.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 164 Trigger spell: See Quest Invis 11 |
| Effect #2 | Effect 164 Trigger spell: See Quest Invis 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.