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Resist Snare/Root

Spell

Resist Snare/Root

Physical

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Hunter

Instant castSelf Only

Increases the chance movement impairing effects will be resisted by 5%.

Resist Snare/Root

Tooltip

Increases the chance movement impairing effects will be resisted by 5%.

How it works

Resist Snare/Root is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 117. Its base value is 5. It scales with 1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 117. Its base value is 5. It scales with 1 times spell power.

What it does

Resist Snare/Root is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 117
Value: 5
Spell power coefficient: 1
Misc value: 11
Effect #2Apply Aura (6)
Aura type id 117
Value: 5
Spell power coefficient: 1
Misc value: 7

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.