Spell
Resist Snare/Root
Physical
Increases the chance movement impairing effects will be resisted by 5%.
Tooltip
Increases the chance movement impairing effects will be resisted by 5%.
How it works
Resist Snare/Root is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 117. Its base value is 5. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 117. Its base value is 5. It scales with 1 times spell power.
What it does
Resist Snare/Root is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 117 Value: 5 Spell power coefficient: 1 Misc value: 11 |
| Effect #2 | Apply Aura (6) Aura type id 117 Value: 5 Spell power coefficient: 1 Misc value: 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.