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Resonance

Spell

Resonance

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

A hit in the correct order creates a transcendant toll, inflicting 30 Cosmic damage to players.

Resonance

Tooltip

A hit in the correct order creates a transcendant toll, inflicting 30 Cosmic damage to players.

How it works

Resonance is built from 5 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). Its base value is 30. Its area radius is 3 yards.
  3. Effect 3 is Dummy (effect type 3).
  4. Effect 4 is Dummy (effect type 3).
  5. Effect 5 is Dummy (effect type 3).

What it does

Resonance is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 30) in a 3 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Dummy (3)
Effect #2School Damage (2)
Value: 30
Radius: 3 yards
Effect #3Dummy (3)
Effect #4Dummy (3)
Effect #5Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Resonance appears in: 1 boss encounter.

Boss encounters

  • Midnight Falls in March on Quel'Danas
    Journal section: Stage Three: Midnight Falls > Death's Requiem > Dark Rune; Stage One: Final Tolls > Grim Symphony > Death's Dirge > Dark Rune; Stage One: Final Tolls > Death's Dirge > Dark Rune
    Encounter creatures: L'ura, Midnight Crystal, Dusk Crystal, Dawn CrystalRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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