Tooltip
A hit in the correct order creates a transcendant toll, inflicting 30 Cosmic damage to players.
How it works
Resonance is built from 5 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 30. Its area radius is 3 yards.
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Dummy (effect type 3).
- Effect 5 is Dummy (effect type 3).
What it does
Resonance is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 30) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 30 Radius: 3 yards |
| Effect #3 | Dummy (3) |
| Effect #4 | Dummy (3) |
| Effect #5 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Resonance appears in: 1 boss encounter.
Boss encounters
- Midnight Falls in March on Quel'Danas
Journal section: Stage Three: Midnight Falls > Death's Requiem > Dark Rune; Stage One: Final Tolls > Grim Symphony > Death's Dirge > Dark Rune; Stage One: Final Tolls > Death's Dirge > Dark Rune
Encounter creatures: L'ura, Midnight Crystal, Dusk Crystal, Dawn CrystalRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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