How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Resonant Energy is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 2.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 2.
What it does
Resonant Energy is a Holy spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura. It stacks up to 4 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 4 |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 2 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 2 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Aura description updated (patch 12.1.0)
- Effect: Base points changed from 0 to 2 (patch 12.1.0)
- Spell data: Duration updated; Icon updated (patch 12.1.0)
Comments
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