How it works
Restless Spirit is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 128.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec, 100 times over the full 20 sec.
What it does
Restless Spirit is a Nature spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura and applies an aura every 0.2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 20 sec |
| Effect #1 | Apply Aura (6) Aura type id 128 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 50 |
| Effect #3 | Apply Aura (6) Aura type id 226 Period: every 0.2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.